![]() ![]() Microsoft might have eyed Digital Anvil for a while. Whatever Bungie’s future might be, Microsoft isn’t controlling it directly. As 343 went to work on Halo sequels, Bungie’s space-opera shooter Destiny emerged as a multiplayer hit under the developer’s new alliance with Activision. Even so, the detachment led Bungie to seek newer ground. Microsoft still owns the rights to all things Halo and remains on seemingly good terms with Bungie. From then on, Bungie was the house of Halo, devoted to the series even after separating from Microsoft in 2007. The developer’s success undoubtedly led Microsoft to acquire them in late 2000. Yet Bungie’s roots go back further to ‘90s computer titles like Marathon and Myth-and even to an anime-action game called Oni. Shadowrun games would survive, however, as the license found its way back to series creator Jordan Weisman and the Kickstarter-fed RPG series Shadowrun Returns.īungie is forever tied to Halo, whether it’s the entire series or the original game that single-handedly made the Xbox stand out at its 2001 launch. It arrived in May of 2007, and Microsoft gave FASA Studio a good four months before shutting them down. Microsoft set FASA Studio to work on a game based on Shadowrun and its magical cyberpunk trappings, though the developer crafted a first-person shooter instead of any RPG. When Microsoft branched out into consoles with the Xbox, FASA delivered two MechAssault games, though their best-known work has no futuristic battle-bots it’s the 2003 flight-shooter Crimson Skies: High Road to Revenge. In 1999 Microsoft bought and renamed them FASA Studio, and they continued with various forms of MechWarrior 4. FASA’s game division emerged in 1995 under the name FASA Interactive Technologies and, true to Battletech’s theme, made games about mecha. ![]() "The thing I love about our show was 60 games and the first party games - I could tell you when those all were shipping, and I can play those games, most of them here, and can put my hands on them and make promises." Looks like we're not going to be getting any kind of tease about Fable 4 until Microsoft are certain they can give us a release date and show some gameplay off, and you know what? I'm ok with that.FASA is a name better known for tabletop roleplaying hits like Shadowrun and Battletech, but those popular titles lent themselves quite well to video games. that we have … some idea of when it would come out" is a priority, says Spencer. "Running a studio organization and making sure we’re talking about games at the right time, when we know what we’re trying to build - I’m not making any comment specifically about Fable it’s about anything in the portfolio. ![]() Anybody remember us announcing a Marvel MMO? We didn’t even have a team that was signed that would do the Marvel MMO." Sounds like Microsoft learnt their lessons from that mistake, as Spencer goes on to talk about how his team decides when is the right time to officially confirm which games are on the horizon. Spencer says that when it comes to revealing Fable 4 for real, he wants "to make sure that when we talk about things to come, whether it’s Fable or not, that the team feels very solid about what they are doing. ![]()
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